

Nvidia AI Denoiser Upscaling, for example, can take an image from HD to 4K without adding more render time.

V-Ray 6 for 3ds Max can also take better advantage of GPUs. Lines, arrows and other illustrative elements can be applied to any images or sequence, while Chaos Cloud supports versions and A/B comparisons for faster iteration. All V-Ray Bitmaps that load when a scene opens will also be optimised for performance.Ĭloud collaboration has also been improved and users can now ‘collaborate as they create’ with new tools for visual annotations and versioning. Scenes with massive amounts of textures and geometry are even less of a challenge now, says Chaos. Multiple camera resolutions can be batch rendered locally or via Chaos Cloud Rendering.Īrtists can now export V-Ray lights, materials, modifiers and more to the rising USD file format, making it easier to exchange V-Ray data in VFX studios. While in post, users can also start fine-tuning V-Ray Light Materials with Light Mix, making it easier to edit self-illuminating objects in a scene – even after rendering is complete.Įlsewhere, custom resolutions and aspect ratios are now maintained for each V-Ray camera, cutting setup time when switching cameras. According to Chaos, whether it’s applying Lens Effects to specific lights and materials, or smoothing out part of the image, designers can now personalize their renders even faster. New masking support for Lens Effects and Denoiser layers gives 3D artists more control over how their images come together. With the release of V-Ray 6 for 3ds Max, update 1, Chaos has introduced several post-processing upgrades and time-saving GPU enhancements to the mature rendering solution. Photorealistic ray tracer adds denoiser masking, GPU enhancements and more to streamline visualisation process
